Weapons and Fighting Arts

This is the page people search for and the one the game is least forthcoming about. Here is what the official material actually commits to, and where it stops.

What is confirmed

The three combat routes

The publisher frames combat as a choice between speedy evasions, powering through to deal damage, and charging up to sweep away the enemy. Any attribute set that makes one of those clearly better than the others is a coherent build, and the fifty-plus arts exist to let you push that lean further.

What is not yet confirmed

Individual fighting-art names, the specific weapon list, and the exact attribute costs were not publicly retrievable at the time of writing. The game launched on November 4, 2026 and the community had not yet published a complete transcription of the technique list. We are not going to invent names on a page that is supposed to be a reference.

The fastest way to build the list yourself is the in-game codex — every art you unlock is written down in the game, and the Steam client shows the achievement list with full names and conditions. If you have that list, this is the page to send it to and we will transcribe it properly.

A note on the demo

A free Steam demo first appeared during the October 2025 Steam Next Fest, and a new, expanded demo went live on September 30, 2026 alongside the release-date announcement. If you want to know how the dual-blade combat actually feels before buying, the demo is the answer — and it costs nothing.