Strategy and Tips

These are the priorities that follow from how the game is built, rather than from any one player's run. Where the game itself has committed to something — fifty-plus arts, twenty-plus enemies, exploration attributes, persistent unlocks — the advice follows directly.

Pick a route in the first hour

Do not drift. The game gives you three ways to fight and fifty-plus arts to spend on; if you buy a little of everything you will end up with none of the multipliers that make a build work. Evasion is the safest start because a mis-read pattern costs you time instead of a run. Power-through is the fastest and the most punishing. Charge-up is the best answer to crowds, which the palace certainly has.

Explore even when the route does not need it

The official wording is that attributes come from "winning battles and exploring the palace", which means exploration is a designed income stream rather than a side activity. If you are skipping a room because it looks like a detour, you are leaving attributes on the floor — and attributes are the only currency in the game.

Learn the boss, do not out-stat it

The publisher says bosses require pattern learning and dodge timing. Both halves matter, and the first half comes first. A run that dies to the same boss three times is not a stat problem; it is an information problem. Watch the pattern, count the recovery window, then decide whether to grind it out or commit to a charge.

Buy depth, not breadth

Once you have chosen a route, put your attributes into the arts that multiply that route. A combo that clears ordinary enemies but cannot finish a boss is the classic build that stalls at the endgame. The progression page covers the long-term shape of this.

The mistakes to avoid

One last note

The game launched on November 4, 2026 and the community around it is still small. That is a good thing for a wiki: the pages people are searching for right now mostly do not exist yet. If you find something, get in touch.